At the intersection of cognitive science and education: Gamifying a second-year neuroscience course to encourage retrieval-based learning
At the intersection of cognitive science and education: Gamifying a second-year neuroscience course to encourage retrieval-based learning
Categories: General | Intended for Staff/Faculty
422 Dunton Tower
1125 Colonel By Dr, Ottawa, ON
Contact Information
EDC, 613-520-4433, edc@carleton.ca
Registration
Cost
Free
About this Event
Host Organization: Educational Development Centre
More Information: Please click here for additional details.
Latest research suggests that what we traditionally consider as “learning” - the “encoding or acquisition of new information” (Karpicke & Nunes, 2015), is only one half of the equation. The other, arguably more important half, consists of retrieval processes, those “involved in using available cues to actively reconstruct knowledge” (Karpicke, 2012).
On Oct. 6, join Maristela Petrovic-Dzerdz (Instructional Design Coordinator, EDC) and Prof. Kim Hellemans (Department of Neuroscience) and discover how some simple gamification principles were used in a traditionally challenging, high-enrollment second-year neuroscience course to encourage retrieval-based learning.