At the intersection of cognitive science and education: Gamifying a second-year neuroscience course to encourage retrieval-based learning

At the intersection of cognitive science and education: Gamifying a second-year neuroscience course to encourage retrieval-based learning

Categories: General | Intended for

Thursday, October 06, 2016

1:00 PM - 2:00 PM | Add to calendar

422 Dunton Tower

1125 Colonel By Dr, Ottawa, ON

Contact Information

EDC, 613-520-4433, edc@carleton.ca

Cost

Free

About this Event

Host Organization: Educational Development Centre
More Information: Please click here for additional details.

Latest research suggests that what we traditionally consider as “learning” - the “encoding or acquisition of new information” (Karpicke & Nunes, 2015), is only one half of the equation. The other, arguably more important half, consists of retrieval processes, those “involved in using available cues to actively reconstruct knowledge” (Karpicke, 2012).

On Oct. 6, join Maristela Petrovic-Dzerdz (Instructional Design Coordinator, EDC) and Prof. Kim Hellemans (Department of Neuroscience) and discover how some simple gamification principles were used in a traditionally challenging, high-enrollment second-year neuroscience course to encourage retrieval-based learning.